

Most Fletching items (such as flax and bowstrings) used to be sold here. The Seers' Village bank used to be a very popular trading spot. Yew trees outside the chapel are a popular woodcutting spot because of their proximity to the bank. C J R, which teleports players west of the Sinclair Mansion.A L S, which teleports players to McGrubor's Wood.Camelot teleport, a teleport tablet made on a lectern in a player-owned house.Camelot Teleport, a spell requiring 1 law rune and 5 air runes.The Seer's Village lodestone, which must be activated before it can be used.When you fall on the balanced log, skip the stepping stones because you already did that for the finished lap experience.There are multiple ways to get to Seers' Village: (but don't take something you want to lose!) You can also bring ranged or mage gear, you can get a few shots on the 2 (lvl-25) skeletons in the course without really losing lap course time. 571 Agility experience is received per lap.Ī perfect lap of the agility course takes about 35 seconds.Ī good method is to bring runes or tablets for Bones to Peaches, as you have a renewable source of food from the bones. Even at 99 Agility, it's still possible to fail an obstacle. The stepping stones can be failed as well, but failing these will only send players to the side of the ladder, deducting 26.6% (rounded down) of players' remaining Hitpoints at the same time. The ladder to escape is in the north-eastern part of this dungeon. If the player fails these obstacles, they will be placed in a small dungeon with 4 bones spawns and several skeletons. It is possible to fall on the ropeswing and the log. If you do every obstacle, you will get 499 XP. If you fail an obstacle, you must go back behind and redo it (with the lava steps you are put behind) otherwise, you will get 0 XP for climbing the rocks. **Note: You will NOT get the bonus unless you've completed every obstacle first.

Used to finish the course and get the bonus cannot be failed. If you go past the starting point, you will not fail. You will fail only at the beginning of the log. 21.6% of remaining Hitpoints will be deducted.Ĭan be failed, which will send the player down a level. The Wilderness Agility Course is a good way to bridge the gap between 52-60 Agility though, as it still provides superior experience rates compared to the Falador Agility Course.Ĭan be failed, which will send the player down to the Skeleton dungeon below.Ĭan be failed, players will not be sent down. The Seers' Village Agility Course and the Ardougne Agility Course provide similar/faster experience course per hour with much lower risk. However, it is unlikely that much experience can be obtained as it is possible to fail the obstacles even with high Agility. Level 25 Skeletons roam the agility course, though two are only present on the surface the rest are underground in the trap area of the course.įor players with high efficiency, the experience rates can go up to 45,600 experience per hour. One should be careful while training here though, as it is a popular PKer hotspot and is extremely deep in the Wilderness, with the range level going from 50-56. It is a relatively small agility course, but provides one of the best experience rates in Agility. Despite this, an Agility level of 49 or higher is still needed to use the pipe in this course. The Wilderness Agility Course (labeled on the world map as Agility Training Area) requires 52 Agility or higher to enter.Įntry to the course is boostable primarily, Summer pies are the best as they are consistent and provide a bigger boost compared to other Agility boosting methods.
