
well valve experiment and expand on previous ideas they always have. actual experimental gameplay mechanics: One of the dev actually said he wished to work for valve. Leading to a heartwarming moment where the players are given actual choices on if they wish to be hearless and make enemies with the narrator (leading unto the war endings with the narrator) OR accepting their coexistence and ACTUALLY ending the game with a nice and heart warming ending.ģ. The narrator begs and begins explaining to Stanley on why he needs him and why Stanley needs the narrator. wholesome character development of the narrator: Lets say after some disobeying from Stanley side leading him to escape the office into A NEW AREA. an actual adventure with the adventure line: Where the line is trying to help stanley run away from the narrator and escape the office and unto freedom.Ģ. Im gonna give examples on what they could'eve have added:ġ. But only committing to a single idea is lazy. I know game development is hard is a brutal process. Sorry meant they didn't know what THEY could have done with the engine.Īnd that sounds even worst. WTF !!!Īt one point they even said they didn't know what to do with the unity engine. i refuse to believe the sole reason they put a bucket in the game was because it was the only idea they had. That cannot be the only thing they wanted to put in the game.

I just re-watched the part of the stream where they answer questions.Īnd wow they legit admit they had only 1 idea and that was the bucket. But maybe just maybe in the far future where ill be dead and 50 meters under the earth stanley parable super dooper ultra deluex will be made and will finally expand and experiment with something new. The devs won't "fix/change" the game because they just won't. Tbh me ranting about this is comparable to yelling into the night asking for the sun to rise faster.

#YEP INGLES FULL#
the whole thing was a giant joke full with silly gags that lead nowhere. What most upsetted me was the Stanley 2 area. we got a loading and back again to the office. The skip button ending felt like the game would have gone into a more deep and experimental path that gives the player a new side of the narrator and perhaps Stanley. i would have loved if they continued on the path of finding one's self. that when the player gets there it lasts for a single minute.Īnd the music ooh that music was wonderful. but they are so tiny compare to the rest of the game. Its not lazy because at some points in the game it is new stuff that are really cool.

The game keeps showing the player that the game could've been bigger better and with more experimental ideas.īut for some reason the decided to go "safe" im not even sure if safe is the right word. Its a real shame that all we got were gags and just teases. I wanted too see new rooms new areas to explore and actual new endings that leave the same office. is beyond lazy.īecause at some points in the game it shows they could've added way more. It accomplished what it wanted to do IN THE FIRST GAME.Īdding a bucket and a silliy commentary about how sequels suck.

Imo the only real new addition to the game was the skip ending.ĭunno why but that ending till now i fondly remember.įor a game that is "self aware" and jokes about the industry.
